In Vanilla WoW, the Crowd Control (CC) spells or actions were very useful. Under Vanilla WoW you would be likely to die multiple times before reaching level 10. Ease of fightingĪfter making new characters recently (on the current WoW, not Vanilla WoW) I found that you could easily get up to level 20 or 30 without dying once, because your attacks were strong, your mana and health regenerated quickly, and you could wear heirloom items. ![]() I can recall playing a mage and after practically every fight I had to sit down and drink some water (or whatever the reagant was at that level) to get enough mana to do one more fight! Luckily mages learned at a fairly early level how to “conjure” their own food and water. Mana costs were high and regeneration low. Even then the mouse-over text did not tell you if that mob was in your current quest or not. In Vanilla WoW you had to mouse-over a mob to see what type it was. That makes it easy to spot which mob you are supposed to kill. ![]() Nowadays a “quest mob” will automatically have a name over it, whilst a non-quest mob won’t. You had to remember what quests you had, or look them up by pressing “L” for the quest log. You did not get a “quest list” on the screen on the right, like you do today. Often the quest description would give a hint like “near a cave to the north” or “southwest of Aldrassil”. You had to actually read the quest description, and work out where you had to go. The minimap (small map in the corner) did not show where quest mobs were. This meant that questing (or travelling in general) was something you had to plan, because inbetween you and the mobs you needed to reach for a quest would often be hostile mobs that you didn’t need, but either had to kill anyway, or plan a path around them. For example, in Aldrassil (the Night Elf starting zone) the initial quest mobs (Young Thistle Boars and Young Nightsabers) were passive, however once you finished those first couple of quests the other mobs were hostile (for example, Thistle Boars, Grelkin and so on). The original world mapĪpart from the first couple of quests you got when making a new character, almost all of the other mobs were hostile. Also I don’t know at this stage exactly what Blizzard will incorporate into “Classic WoW” when it is released. If you play on a private server you are probably playing on one of the latest patches in Vanilla (say, 1.12.1) so some of the things I describe will have changed by then. ![]() Because “Vanilla WoW” went for a couple of years (up to January 2007 4) the game underwent quite a few changes (patches) whilst still being “Vanilla”. I didn’t realize it at the time, but it had only been released a couple of months earlier (November 2004 1) so I was really playing with the first release (probably patch 1.2.1 2 which was released on 21 December 2004, and before patch 1.2.2 3 which was released on 15 February 2005). I started playing World of Warcraft (which I will refer to as WoW from now on) in January 2005, after being introduced to it my my friend Michael. This is a bit off-topic here as it isn’t exactly about MUD games, but it is the best place I can find to post it.
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